목 차 Ⅰ. 증강현실이란 무엇인가 ···········································································1 1. 증강현실의 이해 ·······················································································1 2. 가상현실과의 구분 ···················································································2 Ⅱ. 증강현실 기술 구성 ·················································································4 1. 디스플레이 ·································································································4 2. 객체/마커 트래킹 및 Registration 기술 ·············································6 3. 영상 합성 기술 ·························································································8 4. 상호작용 디자인 기술 및 사용성 ·························································9 5. 저작도구 및 기타 기술 ·········································································11 Ⅲ. 증강현실의 교육적 활용 ·······································································12 1. 교육적 활용의 가능성 ···········································································12 2. 증강현실의 교육적 활용에 대한 예측 ···············································13 3. 교육적 활용을 위한 시나리오 ·····························································16 Ⅳ. 사례 분석 ··································································································22 1. Invisible Train ·························································································22 2. Archaeology and Cultural Heritage ················································25 3. 뉴질랜드 HIT Lab의 Magic Book ······················································26 4. Education AR: Futurelab 프로젝트 ···················································31 5. MIT의 핸드헬드 증강현실 시뮬레이션 프로젝트 ····························34 6. 도쿄대학 증강현실 프로젝트 ·······························································38 7. Kanji Teaching ······················································································41 8. 지리학 프로젝트 ·····················································································42 Ⅴ. 증강현실 기술과 교육 ···········································································45 1. 교육적 활용을 위한 시사점 ·································································45 2. 경험적 학습환경을 구성하기 위한 요소 ···········································46 3. 제언 ···········································································································48
연 구 진 집 필 진 - 류 지 헌 (전남대학교) - 조 일 현 (춘천교육대학교) - 허 희 옥 (순천대학교) - 김 정 현 (고려대학교) 연구 기획 - 정 성 무 (한국교육학술정보원) - 고 범 석 (한국교육학술정보원) - 계 보 경 (한국교육학술정보원)